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Cave Carson Has A Cybernetic Eye vol 1: Going  Underground s/c


Cave Carson Has A Cybernetic Eye vol 1: Going  Underground s/c Cave Carson Has A Cybernetic Eye vol 1: Going  Underground s/c Cave Carson Has A Cybernetic Eye vol 1: Going  Underground s/c Cave Carson Has A Cybernetic Eye vol 1: Going  Underground s/c

Cave Carson Has A Cybernetic Eye vol 1: Going Underground s/c back

Gerard Way & Michael Avon Oeming

Price: 
14.99

Page 45 Review by Jonathan

"We're going too fast, hold on! Between my eye, and the Mighty Mole's sensors, we might just avoid hitting a gas line or a chasm."
"I love this. I LOVE IT!"
"Why is this happening?! Who are these guys?!"
"Your mother was a princess of an ancient underground civilisation called Muldroog. These guys need you, her descendant, to open up some kind of vault."
"You care to run that shit past me just one more time, please?!"

Cave Carson safely retired, if not completely unscathed, from the underground adventuring business, after putting in more subterranean miles than even the Mole Man, was all settled down to enjoy the good life with wife Eileen, and daughter Chloe. And life was very good, for a time. But with Chloe now all grown up and away at college, and Eileen sadly recently deceased, Cave suddenly finds himself at somewhat of an emotional loose end. It's a good job adventuring is going to come a knock-knock-crashing through his proverbial door like a pickaxe, then!

Cave Carson was actually a very obscure '60s DC sidebar sci-fi character who never even had his own title until now, so (mine-)props to Gerard Way for excavating a little bit of long buried DC history to work with. I'm not certain whether he had his cybernetic eye back in the day, but that artificial ocular implant, which Cave is not entirely sure where / when / why / how he acquired - hey, he had a lot of adventures, but probably not at his local Specsavers, I suspect - is going to prove very crucial to the plot. I guess that was kind of obvious, though, otherwise why would it be in the title?!

In fact, before long he's having strange hallucinations which seem to be coming from said eye, rather than his noggin. Bet he wishes he'd kept the receipt... These episodes of sensory overload are certainly going to prove as much hindrance as help to him, as Cave is called upon once more to get out a jam by going underground, this time with Chloe, plus best mate and top mechanic Jack in tow. Their destination? The fabled lost city of Muldroog... which might just have a pivotal connection with his pesky peeper...

This is just a really fun title, utterly absurd escapist adventure nonsense. It's far more simple and straightforward a read than Way's excellent, if intense, DOOM PATROL. It's very nominally in the main DC universe itself, as we enjoy a brief cameo from Doc Magnus and some of his merry Metal Men, for example, plus a Superman reference, but I think that's probably about as far into capes and tights territory as this is going to get. Which is another plus. It is basically, then, a mildly psychedelic sci-fi romp, with some surprisingly dark elements of suspense and horror spattered in occasionally, which I'll say no more about as to not spoil the squirming surprises.

Oeming is a great choice of partner for Way here, and I'm delighted he's got this gig. Nice to see him on something else high profile other than the still barely chugging along POWERS and the now seemingly, sadly, extinct UNITED STATES OF MURDER INC. He choreographs the decoratively deranged and at times mind-bendingly colourful action-packed artwork to perfection.

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