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Steed And Mrs. Peel: The Golden Game

Steed And Mrs. Peel: The Golden Game back

Grant Morrison, Anne Caulfield & Ian Gibson


Page 45 Review by Stephen

“Checkmate, Mr. Steed. Welcome to Waddington Hall.”
“Mr Chance! I hope I’m not late!”
“Not yet.”

Life is but a game for Steed and Emma Peel, but the Avengers TV series had some pretty specific if outlandish rules: deadpan, pun-ridden, quick-fire badinage; elaborated choreographed and improbably orchestrated fight / chase scenes; larger than life villains; Alice-In-Wonderland-style surreal sets and death-traps and, more often than not, a jaunt into the countryside for something not-quite-right.

Grant Morrison knows those rules, and here presents us with an impeccable full house, while HALO JONES’ Ian Gibson plays the game too, camping it up with his cartooning just enough but not too much, just like the series itself. His are perfect likenesses, with body language as elegant as Patrick Macnee’s and Diana Rigg’s. His British churches with their bucolic graveyards (three funerals and a picnic) are absolutely beautiful.

So, the Department has unearthed a mole within. “Trust no one,” warns Mother, as he dispatches John Steed in search of Tara King who has evidently been abducted following the murder of wargame strategist Admiral Fanshawe. But there is one friend Steed can count on: former cohort Emma Peel. The trail leads them to the Metropolitan magazine’s Agony Aunt, The Palamedes for creators of card and board games, and the countryside estate of Admiral Fanshawe himself with its somewhat eccentric façade and conservatory.

“Ships in bottles that pass in the night.”

There are, of course, the requisite riddles to solve, ancient animosities to settle and I did love the Department’s temporary HQ hidden in a surprising clean sewer system whose facilities are accessed via a public toilet cubicle. It has quite the flush.