Heres pretty, then.
A wordless at times breathless! comic, this is so colour-driven that I instinctively thought of Dash Shaw circa NEW SCHOOL. Its far more traditional storytelling on a four-panel grid, with the sharper lines laid down first, but the initial four double-page spreads which you wont find online only confirmed the association for me.
There the solitary human outline is minimal and far off in the background, leaving the lambent landscapes to dominate, daubed in very wet watercolours without any lines at all. The sun-kissed sides of the heavily knotted trees twisting up the grassy hillside in carmine or snaking in and out of the stream in green are left entirely white. But so artfully is the paint applied that their forms arent eroded by the light: you can almost feel how thick and gnarled the bark is.
The colours continue to dominate as the crisp line-work kicks in and a hunter emerges from the forest in search of prey. His pursuit of a narrowly missed boar (I think you cant guess which expletive the giant red X denotes!) takes him into most unexpected early Tombraider territory including anachronistic upgrades found in a statues secret stash. Two of the three objects made me laugh. Do you think the hunter will become the hunted? I think he may. Things tend to come alive in Tombraider, which you touch things, dont they?
Although the application of colour is completely different to that of Laras subterranean shenanigans, that is exactly the experience on offer here presuming that youre watching someone else play. Thats why the quote on the back baffles, no, infuriates me. It bigs this book up undeservedly at the expense of videogames, raising expectations unrealistically and thereby doing both a disservice. Few of the videogames I play frustrate me aesthetically I can only imagine that someone needs to broaden their game-playing experience.
BONE, TUKI and RASLs Jeff Smith, on the other hand, is bang on the money on the back when he writes, Its impossible to start the thing and not keep reading.