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Katzine: The Factory Issue

Katzine: The Factory Issue Katzine: The Factory Issue

Katzine: The Factory Issue back

Katriona Chapman


Page 45 Review by Stephen

But then, months later, the Dutch police arrive...

Would you just look at that cover!

Printed on rough-grained watercolour paper, it's a gorgeous thing to hold in your hand. The balance of form is phenomenal, its sense of box-burdened weight is impressive and the combination of colours so surprisingly rich when you take stock of each individual component. Those have to be the warmest greys I had ever beheld in my life... until the glimpse we've given within of Chapman's forthcoming graphic novel.

It cannot come quick enough.

This is the sixth self-contained KATZINE so far, each one of which I found mesmerising, but none more so than this. Chapman has that rare ability not merely to engage her readers with personal areas of interest - always judiciously chosen from her rich, well travelled life - but to entrance us almost immediately and leave us pondering long afterwards.

Here she's taken a subject you'd least expect to rivet you - that of monotonous, assembly-line factory work for one and a half years in Amsterdam - and created an absorbing account of living, breathing individuals learning from each other. This must have been one of the most diverse gatherings of international co-workers ever and here is the key: Katriona cares. She's profoundly interested in people, and her interest is infectious. They're also a fascinating bunch.

Every workplace is a community, and within most communities there are both nurturers and nightmares. So it is here.

What amused me most of all, however, is what this factory was constructing: conveyor belts for other assembly-line factories! Some fit together in pre-ordained patterns from interlocking plastic modules like ridiculously long jigsaw puzzles, but others require the ramming of lubricated steel rods right through their width, and you know how when you're running, leaping, diving and rolling around on screen during a console game and you realise you're replicating exactly those movements while sat on your sofa...? Such is the skill in a single panel when Chapman rams the rod "through hard, with a twist of the wrist" that I caught myself almost mimicking it. I could certainly feel the force required.

Her tenure and recollection begins on 11th March 2002 when a man took eighteen people hostage at gunpoint in Amsterdam's Rembrandt Tower. It's a context which never quite leaves one throughout the account, so when Kat's agency rep comes to call with a new set of contracts, however innocuous they seem, one begins to feel slightly uneasy for her. Nope, they're fine - it must have been my imagination.

But then, months later, the Dutch police arrive...