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Criminal vol 1: Coward s/c


Criminal vol 1: Coward s/c Criminal vol 1: Coward s/c Criminal vol 1: Coward s/c Criminal vol 1: Coward s/c Criminal vol 1: Coward s/c

Criminal vol 1: Coward s/c back

Ed Brubaker & Sean Phillips

Price: 
13.99

Page 45 Review by Stephen

First of the six CRIMINAL graphic novels to be blessed with a new trade dress plus the landscape covers which adorned the original issues. From the creators of FATALE, SLEEPER and INCOGNITO, we rate this right up there with David Lapham's STRAY BULLETS.

Each of us has our own set of rules: roads you promise yourself you won't travel down, things you will never do. But how many of us manage to abide by them without failure? For most of us the occasional slip-up may cause complications, but it hopefully won't be the end of the world.

For Leo, in his line of work, it could prove fatal - for him and for those left around him - which is why he's always stuck by them. For example, if the job doesn't need guns, you don't carry them ("Prisons are full of assholes who valued their own lives only slightly more than other people's"), and when embarking on any heist, any score, any job at all, you do your homework thoroughly and you always have more than one exit strategy planned. Only once did his father break his own rules, and it cost his freedom and ultimately his life.

That's not going to happen to Leo, so when ex-colleague Seymour approaches him with another bent cop with insider knowledge of the perfect heist - five million in diamonds in a police evidence van on its way to court - he's more than a little wary. Unfortunately Seymour knows Leo's weakest spot - the fact that he actually cares - which blinds him when he should have been paying the most attention, and when the whole thing falls apart mid-heist, it's all Leo can do to escape.

That's Leo's key skill: whether a heist is successful or whether it fails, Leo will get away. That's what people hire him for. What Leo doesn't know is that this time he's been hired to get away, yes... after failing. Why on earth would anyone do that? So clever!

This is a seamless pairing of writer and artist, so utterly absorbing that it does what the best art in any medium does: it makes you forget its creation. Yet it's so well conceived from every intricate angle from the get-up-and-go to the set-up-and-scram, and it isn't even about the heist itself, it's about trying to play out a very bad hand when the game has been rigged from the start, what happens when you start to hope for a little bit more.

Brubaker's always been strong with the internal monologue, but Leo is entirely real to me, as is Greta and indeed lecherous, panty-pilfering old Ivan sinking inexorably into dementia, to whom Leo is devoted. But as much of this if not more is down to Phillips. In this back-alley world of murky morality, half-truths and hidden agendas, the characters' faces are in constant shadow, laden with the scepticism of past experience or masking deceit. I wouldn't trust anyone drawn by Sean Phillips.

But that's just a fraction of what he brings to the table. Phillips is by no means a photo-realistic artist, and thank Christ for that - you can't help but relish his instinctive, expressive lines, whether on faces or the curling, swirling smoke - and yet there's something so confident and consistent in his style, in his handling of the cast very much in their environment, in how much to draw and what to leave out, how to light it and how to compose each page, that you are mesmerised into seeing it all play out as if in front of you.

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